Monday, March 7, 2011
rolling into production
Lots of great artwork and ideas have been developed. Melissa has great looking boards showing our journey into the underworld. Nicole and Kellen have been developing paintings and Linda has loads of reference art, images, and is building a textures library daily. Now it is time to build and speed is of the essence. First lets address Methods, then assignments.
Methods
We will be using Scene Referencing in Maya. All referenced objects will have custom names and textures as soon as they are created.
Each object will start as a proxy and the proxy will be the source used to create a complete model. All proxy objects will be located and oriented in a scene with a group.
Consistent naming is key. Example: smallBucketProxy01_geo will have a custom Blinn named smallBucket01_mat, the object is located inside of a group called smallBucket01_grp.
Proxy objects will be selected and exported leaving a reference inside the entire scene. If done correctly, all exported proxy objects will be found in the middle of the scene grid when opened separately.
Assignments (for Wednesday)
Cookie: organizing collected textures into 12 categories.
Melissa: 10 examples rocks, 4 pieces of pottery, 10 different examples of fire wood. Animatic v1.
Coletrain: 1 chair, 2-wooden shelves, fire
Kellen: overhead view relating to original city painting with rough blocking of buildings and streets.
ce: an extensive naming convention protocol.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment